So you will always succeed when using the spell. Plane shift, on the other hand, is also a level 7 spell, but you don’t need to know the exact location you are going. While the regular teleport spell is also a level 7 spell, there is quite a big chance that something goes wrong if you are not thoroughly familiar with the location where you are going. Plane Shift 5e is entirely reasonable to teleport. Let’s just say it took quite a while for that enemy to show up again. I once saw one of my players send a monster to the demi-plane of bears. You can’t just send them to a random plane using this powerful magic, but you can also pick out a specific plane.īeing able to pick out a particular plane to yeeeet monsters, too, is a great way to kill them. The most potent use for many is plane shifts to get strong opponents from the battlefield. The odds are pretty high that your attack will fail, and you will be in the melee range of a strong counterattack. Even more so when your target is a high-level monster that can avoid you or if it has a high CHA score. Melee attack: It can be hard to hit the target as a magic caster. Nerfing the spell so much that you can only use it a few times in your entire campaign. Getting the rod might be complicated and a one-time occurrence. The material: DMs who have previously dealt with Plane Shift in 5e might make the material component extremely hard to obtain a metal rod worth at least 250 GP. Some of these planes are deadly for creatures. Great to ban creatures: depending on where you send the creatures, it can be challenging for the target to escape. You only need a rod of 250 GP to transport up to 9 targets (you + 8 others) to various places. The price for teleport is also relatively low. Teleporting you (and allies) and the enemy. Powerful effect: Plane Shift has double use. Plane Shift advantages and drawbacks Advantages If you can make the melee spell attack, you can yeeeet a lot of solid targets from the battlefield. This second use is pretty fun and helpful in battle. When the creature fails the saving throw, you can transport it to a random location on the plane of existence you have specified. Then, the creature must make a Charisma saving throw when you hit. First, you must pick a target and make a melee spell attack against the target. The spell can also banish other creatures to a different plane. You can target a specific place or destination. You can then transport to a different existent. When you cast Plane shift, you can touch up to 8 willing creatures and lock hands with them. ![]() On the other hand, metal is pretty broad, so the rod can be made of silver or gold. Not many metal rods are worth 250 GP, so an ordinary rod won’t do.
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